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Sinraptor dongi | Lookdev study

Original render

Original render

Lookdev

Lightrig 01

Lightig 02

ZBrush sculpt by Pete Juujärvi

ZBrush sculpt by Pete Juujärvi

ZBrush sculpt by Pete Juujärvi

ZBrush sculpt by Pete Juujärvi

Sinraptor dongi | Lookdev study

For this project, I took an existing asset to explore a production-ready look. The goal was to push the boundaries of organic shading and achieve a high-end cinematic result.

🎨 CREDITS:
Original model and base textures by the talented Pete Juujärvi. My work focused on the lookdev, texture refinement, and final lighting/rendering.

TECHNICAL BREAKDOWN:

🦖 TEXTURE REFINEMENT: I performed a deep pass in Substance 3D Painter to enhance the micro-detail, adding layers of organic wear, scars, and subtle color transitions to ground the creature in reality.

đź’ˇ SHADING & SSS: Developed in Maya using Arnold. I completely rebuilt the shader networks to achieve a more complex Subsurface Scattering (SSS) response, specifically in the thinner skin areas and around the ocular region.

⚙️ RENDERING: The final shots were designed to showcase how the refined displacement and specular maps react under high-contrast lighting, ensuring the animal feels "present" and alive in the frame.

It’s always a great exercise to take a solid base and push it to its cinematic limit.

Hope you like the result!

https://www.artstation.com/juupete