Doberman pinscher

Final Render

Final Render

XGen Maya Screenshot

XGen Maya Screenshot

Final Clay Render

Final Clay Render

Final Clay Render

Final Clay Render

PureRef references

PureRef references

Final Skeleton - ZBrush screenshot

Final Skeleton - ZBrush screenshot

Final Musculature - ZBrush screenshot

Final Musculature - ZBrush screenshot

Final Skin - ZBrush screenshot

Final Skin - ZBrush screenshot

Final Skeleton - ZBrush screenshot

Final Skeleton - ZBrush screenshot

Final Musculature - ZBrush screenshot

Final Musculature - ZBrush screenshot

Final Skin - ZBrush screenshot

Final Skin - ZBrush screenshot

The workflow I followed along the course

The workflow I followed along the course

The clay render I made for the course

The clay render I made for the course

I decided to take the first project I made during the CGMA course "Sculpting Anatomy: From Animal to Creature" last term and cover it with some fur.

With this anatomy study I learned how to create an animal from skeletal system, adding the muscles and then covering it with the fat and the skin.

I have to be grateful with my mentor Tan Bi for the great feedback during the course and to Gael Kerchenbaum for the lectures, I learned a lot. If you are interested in creatures I highly recommend you to take this course, it totally worth it!

Sculpted and polypainted in ZBrush, fur grooming with XGen and rendered in Maya using Arnold.

I hope you like it!

https://www.artstation.com/tan3d

https://www.artstation.com/gaelkerchy