Work Hard! The evolution of my personal projects

General / 04 December 2023

Concavenator Evolution 2018-2023

General / 15 November 2023

Smart Materials for Vehicles

General / 03 November 2023
  • 8 smart materials
  • Drag and drop
  • Each material has a folder with dirt
  • Customizable
  • 100% procedural
  • Compatible with Substance 3D Painted 7.3.0 and higher
  • Truck not included

Smart materials included:

-Metal Car Painted

-Metal Steel

-Metal Painted

-Metal Chrome





Making of: Paleoarte | Magazine article

General / 20 July 2023

After doing the Masterclass at Lightbox Academy, the magazine Renderout! reached out to me to talk about the process I follow when creating a prehistoric creature.

When I do palaeoart, the pre-production is the most important step. I talked about scientific research and anatomy but also about the software I use to bring them to life.

Renderout! is the main digital magazine for Spanish speakers and I was so glad to share my workflow with them. Thank you Marco Delgado for the opportunity!

You can download the latest magazine for free and read the article here (page #96).

MASTERCLASS: Lookdev en grandes producciones

General / 30 May 2023

¡Hey! Este sábado 3 a las 11:00 AM estaré en Lightbox Academy hablando sobre "Lookdev en grandes producciones" 🎬

Podréis verla online, aunque me encantaría que vinieseis a la masterclass en directo si estáis por Madrid 🤩

Cartoon - Prehistoric Creatures 01

General / 18 February 2021
Should I publish these artworks as a regular post on Artstation?

01 Turiasaurus riodevensis 

02 Scutosaurus karpinskii

03 Rugops primus

Demoreel 2020

General / 06 December 2020

Hi everyone!

This is my first blog post and I would like to start by showing you my last reel.

This year has been intense to me because I focused on growing up and learning as much as possible about the skills I wanted to improve. As creature artist, anatomy knowledge is the key to reconstruct a believable animal, wether a real living animal or not.

But it doesn't matter the model itself for a render if the texture looks ugly. This brings me to learn about look dev and texturing and here is my surprise! I didn't expect to grow so much at all, and the process was actually really fun!

Well, I hope to continue writing here in the next weeks,