Concavenator 2023 https://www.artstation.com/artwork/lD55Z5
Tetradracopteryx 2020 https://www.artstation.com/artwork/5XP0og
Xenokeryx 2019 https://www.artstation.com/artwork/kDKJ0A
Xenokeryx 2020 https://www.artstation.com/artwork/DAgJ40
Xenokeryx 2019 https://www.artstation.com/artwork/kDKJ0A
Xenokeryx 2020 https://www.artstation.com/artwork/DAgJ40
After doing the Masterclass at Lightbox Academy, the magazine Renderout! reached out to me to talk about the process I follow when creating a prehistoric creature.
When I do palaeoart, the pre-production is the most important step. I talked about scientific research and anatomy but also about the software I use to bring them to life.
Renderout! is the main digital magazine for Spanish speakers and I was so glad to share my workflow with them. Thank you Marco Delgado for the opportunity!
You can download the latest magazine for free and read the article here (page #96).
https://lboxacademy.es/masterclass/masterclass-lookdev-david-blaya/
¡Hey! Este sábado 3 a las 11:00 AM estaré en Lightbox Academy hablando sobre "Lookdev en grandes producciones" 🎬
Podréis verla online, aunque me encantaría que vinieseis a la masterclass en directo si estáis por Madrid 🤩
https://lboxacademy.es/masterclass/masterclass-lookdev-david-blaya/
This is my first blog post and I would like to start by showing you my last reel.
This year has been intense to me because I focused on growing up and learning as much as possible about the skills I wanted to improve. As creature artist, anatomy knowledge is the key to reconstruct a believable animal, wether a real living animal or not.
But it doesn't matter the model itself for a render if the texture looks ugly. This brings me to learn about look dev and texturing and here is my surprise! I didn't expect to grow so much at all, and the process was actually really fun!
Well, I hope to continue writing here in the next weeks,
Cheers!